Showing posts with label Analyse the Sound Design of A Range of Computer Game Cut Sequences.. Show all posts
Showing posts with label Analyse the Sound Design of A Range of Computer Game Cut Sequences.. Show all posts

Analyse the Sound Design of A Range of Computer Game Cut Sequences.

2.

Analyse the sound design of a range of computer game cut sequences. You must gather video examples and discuss how the sound design gives a sense of:

·         Setting
·         Mood
·         Game genre
·         Narrative

In addition, your analysis must explain how you think specific soundtrack assets have been produced (with reference to production process):

·         VST instruments and effects
·         Studio recording
·         Use of traditional instruments
·         Audio field recordings

Your analysis must contain clear reference to specific sections of your chosen examples.  Your sequence analysis must be uploaded to a blog post on your IG1 blog using the title Computer Game Cut Sequence Sound Design Analysis.  
                                                                                                                                                                
Old Tomb Raider  

UPDATED TOMB RAIDER
Old Super Smash Bros 

UPDATED SMASH BORES Old Bulletstorm 


UPDATED BULLET STORM



NEW CUTSCENES

RISE SON OF ROME DOOM 4 DEAD ISLAND 2